Hi,
Ideally, you would add Open3D as a submodule. But it's also acceptable to let developers simply install/compile it on their side and add the necessary CMake options to point to it.
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- Thu May 09, 2024 7:20 am
- Forum: Plugins
- Topic: Link Open3D to Plugin contribution
- Replies: 1
- Views: 3
- Thu May 09, 2024 7:19 am
- Forum: Questions
- Topic: Crop 1D Cloud from Trace
- Replies: 3
- Views: 96
Re: Crop 1D Cloud from Trace
Then you could compute the distance between the cloud and the polyline (With 'Tools > Distances > Cloud/Primitive dist.').
Then you can extract the points which are really close to the polyline based on this distance (with 'Edit > Scalar fields > Filter by value').
Then you can extract the points which are really close to the polyline based on this distance (with 'Edit > Scalar fields > Filter by value').
- Mon May 06, 2024 5:33 pm
- Forum: Questions
- Topic: Crop 1D Cloud from Trace
- Replies: 3
- Views: 96
Re: Crop 1D Cloud from Trace
What do you mean by "ants to finalize the Selection with another point to create a 2D polygon" exactly?
Is it because the trace polyline is not closed maybe?
Is it because the trace polyline is not closed maybe?
- Fri May 03, 2024 5:54 am
- Forum: CloudCompare
- Topic: Normal Calculation not working as expected.
- Replies: 3
- Views: 317
Re: Normal Calculation not working as expected.
If there's one (or several), you would see them in the cloud properties. And if there is, then you can probably remove all the other options.
- Thu May 02, 2024 2:35 pm
- Forum: 3DMASC
- Topic: Command line classification
- Replies: 1
- Views: 109
Re: Command line classification
Yes, that's because with the command line you need to explicitly specify how to manage large coordinates.
You should add just after
You should add
Code: Select all
-GLOBAL_SHIFT AUTO
Code: Select all
-O
- Wed May 01, 2024 3:55 pm
- Forum: CloudCompare
- Topic: Normal Calculation not working as expected.
- Replies: 3
- Views: 317
Re: Normal Calculation not working as expected.
Not sure to understand... Does your scan have an associated scan grid (because in this case you don't need to use any of the other options. If not, then you need a radius as large as possible so that enough points are captured in all areas of the cloud (normally the 'Auto' button works quite well to...
- Wed May 01, 2024 3:50 pm
- Forum: Questions
- Topic: Cloud Point showing up as a straight line
- Replies: 9
- Views: 1040
Re: Cloud Point showing up as a straight line
And what the bounding-box looks like once you've loaded the cloud?
There's good chances that Quick Terrain Modeler does manage properly geographic coordinate systems...
There's good chances that Quick Terrain Modeler does manage properly geographic coordinate systems...
- Wed May 01, 2024 3:49 pm
- Forum: Questions
- Topic: 3d texture from rgb pointcloud
- Replies: 1
- Views: 111
Re: 3d texture from rgb pointcloud
Sadly CloudCompare is not able to create (mesh) textures.
- Sun Apr 28, 2024 8:06 pm
- Forum: Questions
- Topic: Interpretation of C2M signed distances when the distance between points is great
- Replies: 1
- Views: 203
Re: Interpretation of C2M signed distances when the distance between points is great
Can you send me these meshes so that I can double check things on my side? (the new version of CC is more robust, so the C2M distances should not have the same issue as before with 'flipped' distances, but I don't see why the reported distances would be much larger than what you expect...). Essentia...
- Sun Apr 28, 2024 7:51 pm
- Forum: Questions
- Topic: Cloud Point showing up as a straight line
- Replies: 9
- Views: 1040
Re: Cloud Point showing up as a straight line
Also, a classical issue is if the points are expressed in a 'geographical' coordinate system with X and Y being angles, and Z being in meters (i.e. with a totally different scale). CC expects all 3 dimensions to be the same. Thank you. How can I check or edit this upon import? You'll see that right...