Search found 45 matches

by jedfrechette
Fri Jun 13, 2014 3:22 pm
Forum: Requests, new functionalities
Topic: [Done] Global shift add-ons
Replies: 11
Views: 14339

Re: Global shift add-ons

What is the advantage of having Global Shift be a per-object setting? Whenever, I've used this type of functionality it is to do what Dimitri describes in #1, georeference local data. In that case, I always want to apply the same global shift to all objects in a project so that their positions relat...
by jedfrechette
Wed Jun 11, 2014 8:16 pm
Forum: Requests, new functionalities
Topic: Requests for Added Functions
Replies: 5
Views: 4408

Re: Requests for Added Functions

Recently someone was threatening to write a point based renderer for Blender: http://lists.blender.org/pipermail/bf-committers/2014-June/043672.html I have no idea how far along, or likely to succeed, that attempt is and if Blender had proper support for particle data sets a separate render wouldn't...
by jedfrechette
Mon Jun 09, 2014 6:07 pm
Forum: Requests, new functionalities
Topic: [Done] Improving "color space" with a random color ramp
Replies: 10
Views: 9186

Re: Improving “color space” by introducing a random color ra

Another option that might work is to simply cycle through colors from a predefined color map containing a relatively small number of colors. For example, one of the Color Brewer palettes designed for categorical data. The advantage of using one of these colormaps is that they are specifically design...
by jedfrechette
Tue Jun 03, 2014 2:44 pm
Forum: Questions
Topic: Viewport Performance
Replies: 9
Views: 7864

Re: Viewport Performance

the interface [for writing custom shaders] might be a bit 'heavy'. Very true, after all, there are entire programming languages dedicated to doing this sort of thing [1]. How much complexity should be exposed to the user is definitely worth thinking about. Maybe you could have a few basic shaders t...
by jedfrechette
Mon Jun 02, 2014 4:27 pm
Forum: Questions
Topic: Viewport Performance
Replies: 9
Views: 7864

Re: Viewport Performance

Excellent, I'm looking forward trying out these changes. It looks like you're making these changes in 'master'? Normals do seem to be a somewhat general performance problem, certainly other software I've used seem to suffer from similar issues. On the other hand, the information they can impart abou...
by jedfrechette
Thu May 29, 2014 1:39 pm
Forum: Questions
Topic: Viewport Performance
Replies: 9
Views: 7864

Re: Viewport Performance

And we don't store the data on the graphic card's memory (as for a long time there was never enough memory to do so - this is not true anymore. I wonder how much of a performance impact this would have even on cards without enough VRAM. A few months ago I was testing a K5000 (4 GB) against a GTX 58...
by jedfrechette
Thu May 29, 2014 2:53 am
Forum: Questions
Topic: Viewport Performance
Replies: 9
Views: 7864

Viewport Performance

I'm curious how much, if any, effort has gone in to optimizing viewport performance. Are you just using Qt's default OpenGL wrappers? Any thoughts on how much room for further optimization there is and where the effort would be needed to make that happen? Today I was separately testing CloudCompare'...
by jedfrechette
Sat Mar 08, 2014 4:59 pm
Forum: Questions
Topic: PTX. import possibility
Replies: 6
Views: 5195

Re: PTX. import possibility

Leica has some info on their website:

http://www.leica-geosystems.com/kb/?gui ... 79E5937CB2
by jedfrechette
Thu Jan 23, 2014 7:39 pm
Forum: Requests, new functionalities
Topic: [request]Point Cloud Cleanup
Replies: 15
Views: 23147

Re: [request]Point Cloud Cleanup

Thanks that's quite interesting. To do this we'll have to use different colors for points inside or outside the selection (instead of hiding them as it is done now). I always wondered how to do this when the cloud already has colors (using only red or yellow may hinder the user's perception). Any i...
by jedfrechette
Wed Jan 22, 2014 2:54 am
Forum: Requests, new functionalities
Topic: [request]Point Cloud Cleanup
Replies: 15
Views: 23147

Re: [request]Point Cloud Cleanup

I really think Photoshop et al., have the UI for this type of multistep selection down pretty well. The examples below were done with GIMP's rectangle select tool because the handles it leaves on the selection made it easier to visualize the process without recording a video. Selections using variou...