Search found 45 matches
- Fri Jun 13, 2014 3:22 pm
- Forum: Requests, new functionalities
- Topic: [Done] Global shift add-ons
- Replies: 11
- Views: 14339
Re: Global shift add-ons
What is the advantage of having Global Shift be a per-object setting? Whenever, I've used this type of functionality it is to do what Dimitri describes in #1, georeference local data. In that case, I always want to apply the same global shift to all objects in a project so that their positions relat...
- Wed Jun 11, 2014 8:16 pm
- Forum: Requests, new functionalities
- Topic: Requests for Added Functions
- Replies: 5
- Views: 4408
Re: Requests for Added Functions
Recently someone was threatening to write a point based renderer for Blender: http://lists.blender.org/pipermail/bf-committers/2014-June/043672.html I have no idea how far along, or likely to succeed, that attempt is and if Blender had proper support for particle data sets a separate render wouldn't...
- Mon Jun 09, 2014 6:07 pm
- Forum: Requests, new functionalities
- Topic: [Done] Improving "color space" with a random color ramp
- Replies: 10
- Views: 9186
Re: Improving “color space” by introducing a random color ra
Another option that might work is to simply cycle through colors from a predefined color map containing a relatively small number of colors. For example, one of the Color Brewer palettes designed for categorical data. The advantage of using one of these colormaps is that they are specifically design...
- Tue Jun 03, 2014 2:44 pm
- Forum: Questions
- Topic: Viewport Performance
- Replies: 9
- Views: 7864
Re: Viewport Performance
the interface [for writing custom shaders] might be a bit 'heavy'. Very true, after all, there are entire programming languages dedicated to doing this sort of thing [1]. How much complexity should be exposed to the user is definitely worth thinking about. Maybe you could have a few basic shaders t...
- Mon Jun 02, 2014 4:27 pm
- Forum: Questions
- Topic: Viewport Performance
- Replies: 9
- Views: 7864
Re: Viewport Performance
Excellent, I'm looking forward trying out these changes. It looks like you're making these changes in 'master'? Normals do seem to be a somewhat general performance problem, certainly other software I've used seem to suffer from similar issues. On the other hand, the information they can impart abou...
- Thu May 29, 2014 1:39 pm
- Forum: Questions
- Topic: Viewport Performance
- Replies: 9
- Views: 7864
Re: Viewport Performance
And we don't store the data on the graphic card's memory (as for a long time there was never enough memory to do so - this is not true anymore. I wonder how much of a performance impact this would have even on cards without enough VRAM. A few months ago I was testing a K5000 (4 GB) against a GTX 58...
- Thu May 29, 2014 2:53 am
- Forum: Questions
- Topic: Viewport Performance
- Replies: 9
- Views: 7864
Viewport Performance
I'm curious how much, if any, effort has gone in to optimizing viewport performance. Are you just using Qt's default OpenGL wrappers? Any thoughts on how much room for further optimization there is and where the effort would be needed to make that happen? Today I was separately testing CloudCompare'...
- Sat Mar 08, 2014 4:59 pm
- Forum: Questions
- Topic: PTX. import possibility
- Replies: 6
- Views: 5195
- Thu Jan 23, 2014 7:39 pm
- Forum: Requests, new functionalities
- Topic: [request]Point Cloud Cleanup
- Replies: 15
- Views: 23147
Re: [request]Point Cloud Cleanup
Thanks that's quite interesting. To do this we'll have to use different colors for points inside or outside the selection (instead of hiding them as it is done now). I always wondered how to do this when the cloud already has colors (using only red or yellow may hinder the user's perception). Any i...
- Wed Jan 22, 2014 2:54 am
- Forum: Requests, new functionalities
- Topic: [request]Point Cloud Cleanup
- Replies: 15
- Views: 23147
Re: [request]Point Cloud Cleanup
I really think Photoshop et al., have the UI for this type of multistep selection down pretty well. The examples below were done with GIMP's rectangle select tool because the handles it leaves on the selection made it easier to visualize the process without recording a video. Selections using variou...