Search found 7379 matches

by daniel
Tue Jul 05, 2011 6:52 pm
Forum: Issues, bugs, etc.
Topic: EDL and bounding box
Replies: 4
Views: 5126

Re: EDL and bounding box

I would answer: both! In fact, the computation is done in "screen space", and we should give to the shader the actual bounding box of what's actually visible and not the whole bounding box (but of course, it's much harder to compute in real time). However, there are first approximations th...
by daniel
Tue Jun 28, 2011 7:46 pm
Forum: Issues, bugs, etc.
Topic: [FIXED] Large coordinates does not display properly
Replies: 11
Views: 11670

Re: Large coordinates does not display properly

This strategy has been implemented in the last version (28 June 2011). Proper restoration on save works only with all ASCII formats (asc, obj, etc.) and the LAS format (the other formats use 32 bits representations of coordinates for storage, so restoration is not possible).
by daniel
Fri Jun 24, 2011 7:41 pm
Forum: Plugins
Topic: Plugins
Replies: 17
Views: 26035

Re: Plugins

Ho, there's still hope, but it will take some time!
by daniel
Thu Jun 23, 2011 9:45 am
Forum: Plugins
Topic: Plugins
Replies: 17
Views: 26035

Re: Plugins

It's already available in the Visual 2008 version. For this, you just have to download the sources, and launch the project with the 'start_visual.bat' file (XP) or 'start_visual_x64.bat' (Vista/Seven 64 bits) in the 'trunk\qCC\msvc\VC9' folder. You'll also need a Visual compatible version of Qt and ...
by daniel
Wed Jun 22, 2011 8:16 pm
Forum: Issues, bugs, etc.
Topic: height grid projection issue [RESOLVED]
Replies: 1
Views: 3536

Re: height grid projection issue

Oh! What a shame ...

I fixed this and the new version (22 June) is now online.

Thanks for the feedback,
by daniel
Tue Jun 21, 2011 4:36 pm
Forum: Issues, bugs, etc.
Topic: [FIXED] Large coordinates does not display properly
Replies: 11
Views: 11670

Re: Large coordinates does not display properly

Hello, in fact, the very first version of CloudCompare (the one you'll never see ;) was using kind of tricks(as well as handling per-cloud units) but it was very hard to maintain the global consistency after each modification of entities or to take that information during comparison, etc. (you have ...
by daniel
Tue Jun 21, 2011 4:19 pm
Forum: Questions
Topic: Version history
Replies: 2
Views: 3606

Re: Version history

Very good idea!

I think the easiest solution will be to put a file in the binary folder (or maybe on the wiki?). This will be done for the next version.

Daniel
by daniel
Fri Jun 17, 2011 11:27 am
Forum: Todo
Topic: Noise reduction in point cloud
Replies: 11
Views: 50052

Re: Noise reduction in point cloud

Indeed, you can do it in two ways: - remove noise by computing "roughness" on the point cloud and then keeping only the points with the lowest roughness - remove the isolated points or groups of points by computing the "connected components" (with a rather low octree leve) Howeve...
by daniel
Thu Jun 16, 2011 7:24 am
Forum: Plugins
Topic: Plugins
Replies: 17
Views: 26035

Re: Plugins

In fact, the offset between points and texture comes from the fact that libfreenect couldn't give me the internal Kinect calibration information at that time. So I used the 'standard' information that can be found on the web. I don't know if there is a better way to do this now.
by daniel
Wed Jun 15, 2011 3:36 pm
Forum: Plugins
Topic: Plugins
Replies: 17
Views: 26035

Re: Plugins

Oh, Interesting! In fact, this plugin is still a "work in progress" (to tell the truth, I almost forget about it ;). So if it has ever been released in the official version, it was an error. Or did you simply get it from the sources? I never had the time to fully test it, and I was also wo...