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Animation Plugin Question

Posted: Thu Nov 04, 2021 9:25 pm
by carymc
Hello,

I have used CC animation in the past to show a virtual flythrough of a PC and it worked very well. I am trying to create a type of animation through time, where I take a viewpoint of data collected on one day and then hide that PC layer, show a more recent PC layer, take a view point and would like to continue that progression through multiple PCs. When I try, I seem to take the same viewpoint regardless of the hidden or shown PC layers.

Should I be able to do this in CC? Am I just setting up the viewpoints incorrectly?

Re: Animation Plugin Question

Posted: Sat Nov 06, 2021 7:59 am
by daniel
Hi,

Viewports, are really only a way to save the position of the OpenGL camera. They are not linked to any entity (visibility). They are independent on the contents of the database.

I fear what you are trying to do won't work with viewports. You would need a different kind of object (that would retain the visibility of specific entities).

Re: Animation Plugin Question

Posted: Wed Mar 30, 2022 3:31 pm
by mathygreen
I have used CC animation in the past to show a virtual flythrough of a PC and it worked very well.

I am trying to create a type of animation through time, where I take a viewpoint of data collected on one day and then hide that PC layer, show a more recent PC layer, take a view point and would like to continue that progression through multiple PCs.

When I try, I seem to take the same viewpoint regardless of the hidden or shown PC layers.

Re: Animation Plugin Question

Posted: Fri Apr 01, 2022 6:17 am
by daniel
Ah, that's probably because viewpoints and entities are totally independent (the visibility of entities is not saved in viewport entities).

You should probably generate a nice screen capture (Display > Render to file) of each PC, and then use another tool to generate a video from these still images...