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I used Intensely to process the MMS data for this game.

Posted: Wed Mar 06, 2024 9:33 pm
by PablerasBCN
https://youtu.be/0ByHjieQcS4

The track is MMS scan from Virtual Shizuoka Dataset.
BKG is Aerial Scan.

Processing the data was hell, but managed to build a somewhat reasonable workflow yet mesh retopology and cloud segmentation remain the main challenges.

I'll add references to CC in credits or launch screen, but at the moment is just a prototype/alpha

Cheers!

Re: I used Intensely to process the MMS data for this game.

Posted: Wed Mar 06, 2024 10:09 pm
by daniel
Nice! I can imagine how complex the cloud processing has been ;)