Search found 8 matches
- Fri Oct 20, 2023 10:25 am
- Forum: Requests, new functionalities
- Topic: Allow to export texture from meshes
- Replies: 8
- Views: 42342
Re: Allow to export texture from meshes
Hey, it looks good! It is not perfect and I still some work to do to make it look better, but it's already so satisfying to see my texture properly applied. Thank you so much
- Wed Oct 18, 2023 8:44 pm
- Forum: Questions
- Topic: Mesh exports appear to be sliced
- Replies: 2
- Views: 4758
Re: Mesh exports appear to be sliced
It works, thanks a lot !!
- Tue Oct 17, 2023 6:58 am
- Forum: Requests, new functionalities
- Topic: Allow to export texture from meshes
- Replies: 8
- Views: 42342
Re: Allow to export texture from meshes
Thank you, I'll look into it in the next days!
- Mon Oct 16, 2023 7:01 am
- Forum: Questions
- Topic: Mesh exports appear to be sliced
- Replies: 2
- Views: 4758
Mesh exports appear to be sliced
Hi
I've been using CC for over a year now, taking LiDAR scans, creating meshes with PoissonRecon, and exporting those to OBJ.
Since the beginning my exports appeared "sliced" as seen on the screenshot below, but I always thought it was just the software I was using after that had a poor 3D ...
I've been using CC for over a year now, taking LiDAR scans, creating meshes with PoissonRecon, and exporting those to OBJ.
Since the beginning my exports appeared "sliced" as seen on the screenshot below, but I always thought it was just the software I was using after that had a poor 3D ...
- Tue Oct 03, 2023 7:17 am
- Forum: Requests, new functionalities
- Topic: Allow to export texture from meshes
- Replies: 8
- Views: 42342
Re: Allow to export texture from meshes
Hey Daniel, sorry for bumping this old thread. Do you know if it is possible now ? Thanks.
- Wed Aug 10, 2022 12:58 pm
- Forum: Questions
- Topic: Merging 36 different 24 million points LAZ
- Replies: 4
- Views: 6384
Re: Merging 36 different 24 million points LAZ
Hi Daniel,
Thank you so much for this answer !
PoissonRecon perfectly fits my needs.
For future readers struggling like me to export LiDAR clouds to only ground mesh :
Run CSF at 0,5 / 1
Subsample random 1,900,000 points
PoissonRecon octree 9
There you have your ground + roads only
Have a very ...
Thank you so much for this answer !
PoissonRecon perfectly fits my needs.
For future readers struggling like me to export LiDAR clouds to only ground mesh :
Run CSF at 0,5 / 1
Subsample random 1,900,000 points
PoissonRecon octree 9
There you have your ground + roads only
Have a very ...
- Thu Aug 04, 2022 4:09 pm
- Forum: Questions
- Topic: Merging 36 different 24 million points LAZ
- Replies: 4
- Views: 6384
Re: Merging 36 different 24 million points LAZ
Hi,
Actually I found a way to go-around the problem. The game in which I need to load the mesh only accepts 200k triangles per mesh (and a max total of 1M triangles).
I run CSF seperately on my 36 LAZ files at 0,5 / 1 and then subsample. But here is my new problem
My cloud contain a lot of trees ...
Actually I found a way to go-around the problem. The game in which I need to load the mesh only accepts 200k triangles per mesh (and a max total of 1M triangles).
I run CSF seperately on my 36 LAZ files at 0,5 / 1 and then subsample. But here is my new problem
My cloud contain a lot of trees ...
- Mon Aug 01, 2022 11:29 am
- Forum: Questions
- Topic: Merging 36 different 24 million points LAZ
- Replies: 4
- Views: 6384
Merging 36 different 24 million points LAZ
Hi,
I'm trying to merge a total of 36 LAZ, all made of 20M to 30M points. However, I can't seem to be able to do it with my computer, I run out of memory everytime. I have 16 GB RAM + 128 Gb virtual memory on a NVME SSD.
I'm following this tutorial (my goal is to create a map based on where I live ...
I'm trying to merge a total of 36 LAZ, all made of 20M to 30M points. However, I can't seem to be able to do it with my computer, I run out of memory everytime. I have 16 GB RAM + 128 Gb virtual memory on a NVME SSD.
I'm following this tutorial (my goal is to create a map based on where I live ...