Search found 7446 matches

by daniel
Thu Apr 14, 2011 12:57 pm
Forum: Todo
Topic: [DONE] Camera placement
Replies: 9
Views: 38820

Re: Camera placement

I was waiting for updates about this functionnality from dktrudgett (who was willing to advance on this topic).

I might do it myself soon however.

Daniel
by daniel
Thu Apr 14, 2011 12:42 pm
Forum: Issues, bugs, etc.
Topic: Crash in density calculation [RESOLVED]
Replies: 1
Views: 4151

Re: Crash in density calculation

Hello Dimitri,

Indeed it crashes in the last version! Damn, as soon as you change something somewhere, there's always another thing somewhere else that goes wrong ... I really need to build up automatic non-regression tests (but this is soooooo boring).

It's corrected (Version: 04/14/2011).

Daniel
by daniel
Mon Mar 14, 2011 9:09 am
Forum: Questions
Topic: asking for *.bin file for test
Replies: 3
Views: 9420

Re: asking for *.bin file for test

You'd best look directly at 'qCC\fileIO\BinFilter.cpp (the 'saveToOpenedFile' and 'WriteListHeader' methods). the content is as following: [4 bytes - unsigned int] the number of clouds stored in the file then for each cloud: [4 bytes - unsigned int] the number of points in the cloud [1 byte - unsign...
by daniel
Fri Mar 11, 2011 8:16 pm
Forum: Questions
Topic: asking for *.bin file for test
Replies: 3
Views: 9420

Re: asking for *.bin file for test

Hello,

in fact, people generally import their own data from an ASCII file (one point per line - 'x y z' coordinates in clear text). Once loaded, they can save it in 'bin' format to make smaller files and faster loading.

However, you'll find in attach such a 'bin' file.

Daniel
by daniel
Thu Mar 03, 2011 9:05 pm
Forum: Questions
Topic: Clash Detection Solution
Replies: 1
Views: 5147

Re: Clash Detection Solution

Hello, CloudCompare (in fact CCLib) is actually used for clash detection in at least one project to my knowledge. It's an ongoing project at EDF R&D. The aim is to detect clashes between static structures (represented by triangular meshes or point clouds) and a moving object (generally represent...
by daniel
Fri Feb 25, 2011 7:34 am
Forum: CloudCompare
Topic: Point picking
Replies: 1
Views: 5398

Re: Point picking

Hello, indeed, there was a bug (a missing include in fact in ccGLWindow.h) in the 21st Feb. version. It has been corrected in the trunk version yesterday. I must admit that for debugging I use MS Visual Studio! This is why there's a visual project in qCC/msvc/VC9 (it's for visual 2008 only). You sho...
by daniel
Mon Feb 21, 2011 8:25 pm
Forum: Todo
Topic: [DONE] Bubble view, or View Based Station
Replies: 8
Views: 34659

Re: Bubble view, or View Based Station

Ok, it works now in the last online version (23 Feb. 2011) !
by daniel
Fri Feb 18, 2011 8:32 am
Forum: Todo
Topic: [DONE] Camera placement
Replies: 9
Views: 38820

Re: Camera placement

Very good! You should first look how the "point picking tool" works (ccPointPropertiesDlg or ccPointListPickingDlg). I think a simple way to do it could be: Add a "ToolButton" to the camera dialog next to the camera center coordinates fields (with the "point picking" ic...
by daniel
Thu Feb 17, 2011 10:20 pm
Forum: Plugins
Topic: Plugins
Replies: 17
Views: 28561

Plugins

There are two types of plugins supported by CloudCOmpare right now: standard plugin (generally this is just a bridge to an existing library/algorithm developed by third-parties) OpenGL filter (this corresponds to advanced shaders that require some processing and privileged access to the rendering co...
by daniel
Thu Feb 17, 2011 9:52 pm
Forum: Todo
Topic: [DONE] Bubble view, or View Based Station
Replies: 8
Views: 34659

Re: Bubble view, or View Based Station

Ah ! Indeed, interactive segmentation is limited to 'ortho' view right now in CloudCompare.

I don't remember why actually, I'll take a look asap!