Hello !
We have a mesh with some sharp edges and, sometime, computing signed distance around these edges return a wrong sign. If I have understood correctly, sign is computed using orientation of the closest triangle and in the case where closest point is on a (very) sharp edge, a "wrong" triangle ...
Search found 3 matches
- Fri Aug 07, 2015 1:00 pm
- Forum: Issues, bugs, etc.
- Topic: Wrong sign when computing point/mesh distance
- Replies: 0
- Views: 5350
- Wed Dec 31, 2014 4:53 pm
- Forum: Issues, bugs, etc.
- Topic: Crashing when computing distance cloud/mesh
- Replies: 7
- Views: 16643
Re: Crashing when computing distance cloud/mesh
Ok, it works! I think you have the same problem on STL load when unifying vertices (line 417 of STLFilter.cpp).
- Wed Dec 24, 2014 9:41 am
- Forum: Issues, bugs, etc.
- Topic: Crashing when computing distance cloud/mesh
- Replies: 7
- Views: 16643
Crashing when computing distance cloud/mesh
Hi,
I have a crash when I compute distance between "particular" (?) cloud and mesh. Particular because the cloud has "only" 1000 points and the mesh is "small" (see attached files).
It seems that determineBestOctreeLevel() function of comparison dialog always return 20, which is used as default ...
I have a crash when I compute distance between "particular" (?) cloud and mesh. Particular because the cloud has "only" 1000 points and the mesh is "small" (see attached files).
It seems that determineBestOctreeLevel() function of comparison dialog always return 20, which is used as default ...