Hi. I'm new to 3D scanning and I've been having some trouble on how to approach this problem.
I have around 7 scans which have been aligned in FARO Scene brought into CloudCompare and merged. What I want to have as an end product is a singular textured mesh which is (relatively) optimized. This mesh will be used in Unity and a visualization tool in VR.
While most of the points are fine, I have a big problem with missing points on the floor due to the floor reflecting the sunrays (I should've seen this coming). Here is a picture of what it looks like in Cloudcompare. One way I could think of fixing this is copying various points on the floor, pasting them into missing patches and running a noise-filter afterwards but I was wondering if there is a better solution to it. Any help would is greatly appreciated!
Patching up missing parts
Re: Patching up missing parts
Hum, CC is definitely not a proper 'meshing' tool... For instance, you won't be able to generate textures with it (only per-vertex colors, which is not widely supported by all 3D programs).
And there's no simple tool to do what you want to do either... At best you could segment some points all around a hole, and then use the Delaunay 2.5D (best fitting plane) tool to generate a local mesh of the hole, and then sample points on it. And if it's flat, maybe you can simply use the 'Tools > Fit > Plane' tool instead of the Delaunay 2.5D tool.
And there's no simple tool to do what you want to do either... At best you could segment some points all around a hole, and then use the Delaunay 2.5D (best fitting plane) tool to generate a local mesh of the hole, and then sample points on it. And if it's flat, maybe you can simply use the 'Tools > Fit > Plane' tool instead of the Delaunay 2.5D tool.
Daniel, CloudCompare admin