Importing OBJ-Preserving Textures in 3rd party software.
Posted: Fri Jan 03, 2025 11:29 pm
I have been experimenting using the Apple Iphone 15 pro LIDAR capabilities to map historic mine workings. My current workflow is:
1. Scan the mine workings in sections (usually no more than 20 metres at a time. The mine workings are tied to a DGPS coordinate reference point.
2. Stitch together each scan using Cloud Compare. Register the scans to the DGPS coordinate points to achieve the correct X, Y, Z.
3. Export the completed scans as an OBJ file. I export each scan separately as a merged file.
4. I import the OBJ files into a 3rd party geological software called Maptek-Vulcan. Vulcan will import the OBJ file and automatically apply the linked texture images to the mesh (triangulation).
I have successfully imported OBJ files into Vulcan before. Not remembering how I done it previously, I am seeking advice on what I could be doing wrong. I am finding the mesh is importing perfectly, but the draped linked textures are not. They are working in parts of the mesh, but are looking like a camouflaged layer in the 3rd party software, whereas they look perfect in Cloud Compare.
Attached:
Fig 1- Resultant importing mesh with 'camo' patchy texture draped
Fig 2- Correct texture as seen in Cloud Compare
Fig 3- I export as an OBJ the greyed out mesh as seen in the explorer tree (CC).
Advice needed:
- What could be the cause of the imported mesh and patchy 'camo' texture in the 3rd party software?
- Am I exporting all the neccessary files correctly (OBJ) as shown in fig 3 from Cloudcompare? Do I need to export the other unchecked meshes?
Thanks.
1. Scan the mine workings in sections (usually no more than 20 metres at a time. The mine workings are tied to a DGPS coordinate reference point.
2. Stitch together each scan using Cloud Compare. Register the scans to the DGPS coordinate points to achieve the correct X, Y, Z.
3. Export the completed scans as an OBJ file. I export each scan separately as a merged file.
4. I import the OBJ files into a 3rd party geological software called Maptek-Vulcan. Vulcan will import the OBJ file and automatically apply the linked texture images to the mesh (triangulation).
I have successfully imported OBJ files into Vulcan before. Not remembering how I done it previously, I am seeking advice on what I could be doing wrong. I am finding the mesh is importing perfectly, but the draped linked textures are not. They are working in parts of the mesh, but are looking like a camouflaged layer in the 3rd party software, whereas they look perfect in Cloud Compare.
Attached:
Fig 1- Resultant importing mesh with 'camo' patchy texture draped
Fig 2- Correct texture as seen in Cloud Compare
Fig 3- I export as an OBJ the greyed out mesh as seen in the explorer tree (CC).
Advice needed:
- What could be the cause of the imported mesh and patchy 'camo' texture in the 3rd party software?
- Am I exporting all the neccessary files correctly (OBJ) as shown in fig 3 from Cloudcompare? Do I need to export the other unchecked meshes?
Thanks.