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Unroll texture issue

Posted: Tue Apr 22, 2025 7:43 am
by Cramman
Hi.

I'm new to cloudcompare and trying to use the unroll function. I have a photogrammetry model taken from Pix4d of a concrete shaft and I am trying to unroll in so it can be displayed flat.

I've used Ransac to create a cylinder but when I unroll I'm getting what looks like stretching of the pixels, as shown;
Screenshot 2025-04-22 084102.jpg
Screenshot 2025-04-22 084102.jpg (232.36 KiB) Viewed 251 times
What am I missing? I've tried with and without the cylinder.

For information, I needed to slightly align the model in z, do I need to do something with the global coordinate system so it's running perfectly down the center?

Re: Unroll texture issue

Posted: Sat Apr 26, 2025 12:38 pm
by daniel
The issue with a mesh is that the triangles on the border or the unrolled entity will be stretched to meet both ends...

You'll get a nicer result if you sample a lot of points on the mesh first (with 'Edit > Mesh > Sample points'), and then unroll this dense cloud.

Re: Unroll texture issue

Posted: Mon Apr 28, 2025 11:30 am
by Cramman
Thanks. I'll have a go now.