Patching up missing parts
Posted: Wed Jun 11, 2025 4:39 am
Hi. I'm new to 3D scanning and I've been having some trouble on how to approach this problem.
I have around 7 scans which have been aligned in FARO Scene brought into CloudCompare and merged. What I want to have as an end product is a singular textured mesh which is (relatively) optimized. This mesh will be used in Unity and a visualization tool in VR.
While most of the points are fine, I have a big problem with missing points on the floor due to the floor reflecting the sunrays (I should've seen this coming). Here is a picture of what it looks like in Cloudcompare. One way I could think of fixing this is copying various points on the floor, pasting them into missing patches and running a noise-filter afterwards but I was wondering if there is a better solution to it. Any help would is greatly appreciated!
I have around 7 scans which have been aligned in FARO Scene brought into CloudCompare and merged. What I want to have as an end product is a singular textured mesh which is (relatively) optimized. This mesh will be used in Unity and a visualization tool in VR.
While most of the points are fine, I have a big problem with missing points on the floor due to the floor reflecting the sunrays (I should've seen this coming). Here is a picture of what it looks like in Cloudcompare. One way I could think of fixing this is copying various points on the floor, pasting them into missing patches and running a noise-filter afterwards but I was wondering if there is a better solution to it. Any help would is greatly appreciated!