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| | ccGLMatrix () |
| | Default constructor. More...
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| | ccGLMatrix (const ccGLMatrixTpl< float > &mat) |
| | Copy constructor from a ccGLMatrixTpl. More...
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| | ccGLMatrix (const float *mat16f) |
| | Constructor from a float GL matrix array. More...
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| | ccGLMatrix (const double *mat16d) |
| | Constructor from a double GL matrix array. More...
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| | ccGLMatrix (const Vector3Tpl< float > &X, const Vector3Tpl< float > &Y, const Vector3Tpl< float > &Z, const Vector3Tpl< float > &Tr) |
| | Constructor from 4 columns (X,Y,Z,Tr) More...
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| | ccGLMatrixTpl () |
| | Default constructor. More...
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| ccGLMatrixTpl (const ccGLMatrixTpl< float > &mat) |
| | Copy constructor.
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| | ccGLMatrixTpl (const float *mat16f) |
| | Constructor from a float GL matrix array. More...
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| | ccGLMatrixTpl (const double *mat16d) |
| | Constructor from a double GL matrix array. More...
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| | ccGLMatrixTpl (const Vector3Tpl< float > &X, const Vector3Tpl< float > &Y, const Vector3Tpl< float > &Z, const Vector3Tpl< float > &Tr) |
| | Constructor from 4 columns (X,Y,Z,T) More...
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| QString | toString (int precision=12, QChar separator=' ') const |
| | Returns matrix as a string. More...
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| virtual bool | toAsciiFile (QString filename, int precision=12) const |
| | Saves matrix to an ASCII file. More...
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| virtual bool | fromAsciiFile (QString filename) |
| | Loads matrix from an ASCII file. More...
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ccGLMatrixTpl< float > | xRotation () const |
| | Returns the rotation component around X only.
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ccGLMatrixTpl< float > | yRotation () const |
| | Returns the rotation component around Y only.
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ccGLMatrixTpl< float > | zRotation () const |
| | Returns the rotation component around Z only.
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| virtual void | toZero () |
| | Clears matrix. More...
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virtual void | toIdentity () |
| | Sets matrix to identity.
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| void | clearTranslation () |
| | Clears translation. More...
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| void | initFromParameters (float alpha_rad, const Vector3Tpl< float > &axis3D, const Vector3Tpl< float > &t3D) |
| | Inits transformation from a rotation axis, an angle and a translation. More...
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| void | initFromParameters (float phi_rad, float theta_rad, float psi_rad, const Vector3Tpl< float > &t3D) |
| | Inits transformation from 3 rotation angles and a translation. More...
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| void | getParameters (float &alpha_rad, Vector3Tpl< float > &axis3D, Vector3Tpl< float > &t3D) const |
| | Returns equivalent parameters: a rotation axis, an angle and a translation. More...
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| void | getParameters (float &phi_rad, float &theta_rad, float &psi_rad, Vector3Tpl< float > &t3D) const |
| | Returns equivalent parameters: 3 rotation angles and a translation. More...
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float * | data () |
| | Returns a pointer to internal data.
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const float * | data () const |
| | Returns a const pointer to internal data.
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| float * | getTranslation () |
| | Returns a pointer to internal translation. More...
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| const float * | getTranslation () const |
| | Returns a const pointer to internal translation. More...
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| Vector3Tpl< float > | getTranslationAsVec3D () const |
| | Returns a copy of the translation as a CCVector3. More...
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| void | setTranslation (const Vector3Tpl< float > &Tr) |
| | Sets translation (float version) More...
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| void | setTranslation (const Vector3Tpl< double > &Tr) |
| | Sets translation (double version) More...
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| void | setTranslation (const float Tr[3]) |
| | Sets translation from a float array. More...
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| void | setTranslation (const double Tr[3]) |
| | Sets translation from a double array. More...
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| float * | getColumn (unsigned index) |
| | Returns a pointer to a given column. More...
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| const float * | getColumn (unsigned index) const |
| | Returns a const pointer to a given column. More...
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| Vector3Tpl< float > | getColumnAsVec3D (unsigned index) const |
| | Returns a copy of a given column as a CCVector3. More...
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| void | setColumn (unsigned index, const Vector3Tpl< float > &v) |
| | Sets the content of a given column. More...
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| void | setColumn (unsigned index, const Tuple4Tpl< float > &v) |
| | Sets the content of a given column. More...
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ccGLMatrixTpl< float > | operator* (const ccGLMatrixTpl< float > &mat) const |
| | Multiplication by a matrix operator.
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Vector3Tpl< float > | operator* (const Vector3Tpl< float > &vec) const |
| | Multiplication by a vector operator (float version)
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Vector3Tpl< double > | operator* (const Vector3Tpl< double > &vec) const |
| | Multiplication by a vector operator (double version)
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Tuple4Tpl< float > | operator* (const Tuple4Tpl< float > &vec) const |
| | Multiplication by a 4D vector operator (float version)
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Tuple4Tpl< double > | operator* (const Tuple4Tpl< double > &vec) const |
| | Multiplication by a 4D vector operator (double version)
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ccGLMatrixTpl< float > & | operator+= (const ccGLMatrixTpl< float > &mat) |
| | (in place) Addition operator
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ccGLMatrixTpl< float > & | operator+= (const Vector3Tpl< float > &Tr) |
| | (in place) Forward translation operator (float version)
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ccGLMatrixTpl< float > & | operator+= (const Vector3Tpl< double > &Tr) |
| | (in place) Forward translation operator (double version)
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ccGLMatrixTpl< float > & | operator-= (const ccGLMatrixTpl< float > &mat) |
| | (in place) Difference operator
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ccGLMatrixTpl< float > & | operator-= (const Vector3Tpl< float > &Tr) |
| | (in place) Backward translation operator (float version)
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ccGLMatrixTpl< float > & | operator-= (const Vector3Tpl< double > &Tr) |
| | (in place) Backward translation operator (double version)
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ccGLMatrixTpl< float > & | operator*= (const ccGLMatrixTpl< float > &mat) |
| | (in place) Multiplication operator
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float | operator() (unsigned row, unsigned col) const |
| | Returns the value at a given position.
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| void | apply (Vector3Tpl< float > &vec) const |
| | Applies transformation to a 3D vector (in place) - float version. More...
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| void | apply (Vector3Tpl< double > &vec) const |
| | Applies transformation to a 3D vector (in place) - double version. More...
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| void | apply (Tuple4Tpl< float > &vec) const |
| | Applies transformation to a 4D vector (in place) - float version. More...
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| void | apply (Tuple4Tpl< double > &vec) const |
| | Applies transformation to a 3D vector (in place) - double version. More...
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float | applyX (const Vector3Tpl< float > &vec) const |
| | Get the resulting transformation along X dimension (float version)
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double | applyX (const Vector3Tpl< double > &vec) const |
| | Get the resulting transformation along X dimension (double version)
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float | applyX (const Tuple4Tpl< float > &vec) const |
| | Get the resulting transformation along X dimension (float version)
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double | applyX (const Tuple4Tpl< double > &vec) const |
| | Get the resulting transformation along X dimension (double version)
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float | applyY (const Vector3Tpl< float > &vec) const |
| | Get the resulting transformation along Y dimension (float version)
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double | applyY (const Vector3Tpl< double > &vec) const |
| | Get the resulting transformation along Y dimension (double version)
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float | applyY (const Tuple4Tpl< float > &vec) const |
| | Get the resulting transformation along Y dimension (float version)
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double | applyY (const Tuple4Tpl< double > &vec) const |
| | Get the resulting transformation along Y dimension (double version)
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float | applyZ (const Vector3Tpl< float > &vec) const |
| | Get the resulting transformation along Z dimension (float version)
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double | applyZ (const Vector3Tpl< double > &vec) const |
| | Get the resulting transformation along Z dimension (double version)
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float | applyZ (const Tuple4Tpl< float > &vec) const |
| | Get the resulting transformation along Z dimension (float version)
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double | applyZ (const Tuple4Tpl< double > &vec) const |
| | Get the resulting transformation along Z dimension (double version)
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float | applyW (const Tuple4Tpl< float > &vec) const |
| | Get the resulting transformation along the 4th dimension (float version)
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double | applyW (const Tuple4Tpl< double > &vec) const |
| | Get the resulting transformation along the 4th dimension (double version)
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| void | applyRotation (Vector3Tpl< float > &vec) const |
| | Applies rotation only to a 3D vector (in place) - float version. More...
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| void | applyRotation (Vector3Tpl< double > &vec) const |
| | Applies rotation only to a 3D vector (in place) - double version. More...
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| void | applyRotation (float vec[3]) const |
| | Applies rotation only to a 3D vector (in place) - float version. More...
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| void | applyRotation (double vec[3]) const |
| | Applies rotation only to a 3D vector (in place) - float version. More...
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| void | shiftRotationCenter (const Vector3Tpl< float > &vec) |
| | Shifts rotation center. More...
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void | transpose () |
| | Transposes matrix (in place)
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ccGLMatrixTpl< float > | transposed () const |
| | Returns transposed matrix.
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void | invert () |
| | Inverts transformation.
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ccGLMatrixTpl< float > | inverse () const |
| | Returns inverse transformation.
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| void | scaleRotation (float coef) |
| | Scales the rotation part of the matrix. More...
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| void | scaleRow (unsigned rowIndex, float coef) |
| | Scales one row of the matrix. More...
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| void | scaleColumn (unsigned colIndex, float coef) |
| | Scales one column of the matrix. More...
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| bool | isSerializable () const override |
| | Returns whether object is serializable of not. More...
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| bool | toFile (QFile &out) const override |
| | Saves data to binary stream. More...
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| bool | fromFile (QFile &in, short dataVersion, int flags, LoadedIDMap &oldToNewIDMap) override |
| | Loads data from binary stream. More...
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virtual | ~ccSerializableObject ()=default |
| | Destructor.
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| virtual bool | isSerializable () const |
| | Returns whether object is serializable of not. More...
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| virtual bool | toFile (QFile &out) const |
| | Saves data to binary stream. More...
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| virtual bool | fromFile (QFile &in, short dataVersion, int flags, LoadedIDMap &oldToNewIDMap) |
| | Loads data from binary stream. More...
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